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Book Review: Drawing with Children – A Creative Method for Adult Beginners, Too.

January 2, 2013 in Beginners, Books, Lvl 0

"We are all creative. Creativity is the hallmark human capacity that has allowed us to survive thus far. Our brains are wired to be creative, and the only thing stopping you from expressing the creativity that is your birthright is your belief that there are creative people and uncreative people and that you fall in that second category." ~Shelly Carson

The Begin Drawing Books

Book Review Drawing with Children  A Creative Method for Adult Beginners Too.

I don't get it. It seems to me that the information I've written in this site is necessary and something that many people need. Yet, the books about this subject are almost impossible to find.

Why?!

Every beginning drawing book I found assumed a level of skill from the reader that many of the readers may not have.  They start with 3D shapes and volume, with shading and construction, yet they never once asked, does the person reading this book even know how control their pencil?

How come?

Am I the only one writing about this stuff? I can't be. There must be  SOMEONE else teaching drawing at this level.

I'm not able to write about EVERYTHING. Surely there are things that I've missed. I'm sure that there are things I say and write that don't resonate with some people but if it were said a different way by someone else, it might.

So I went out to look for books. Books that I could recommend that would compliment the information I've written.

I searched for a while and after looking through shelves of books, I actually found a book, a single book, that I can proudly recommend.

If you've liked the information in this site, you're in luck. The book I'm going to be reviewing in this post is just what you're looking for.

About This Review

Okay, before I begin, I just wanted to let you know that:

  1. every link to the book is an affiliate link. Which means if you buy the book using this link, Amazon will give me a tiny percentage of the money they earn from your purchase. Your support is appreciated,
  2. I'm going to write what I like about the book first and what I DON'T like about the book second,
  3. I'm going to give suggestions on how this book ought to be used.

That being out the way, let's begin...

The Book

Drawing With Children: A Creative Method for Adult Beginners, Too is exactly what the title says. Mona Brookes has written a book for adults so they can teach their children how to draw, but doing so actually ends up teaching the adults how to draw too.

The goal of the book is to help you become a good observational artist (notice I used the word artist not draftsman. I'll explain myself later in this review).

What I Love About This Book

There's a lot to like about this book. Before you even get to the foreword, there's a section called "A Note to Parents and Educators" which is worth buying the book for.

It really should be a blog post of something. One of the many things it brings up is a comparison between how writing is seen in schools compared to drawing. Just to show how much more valued writing is compared to drawing.

It really makes you think, but one of my favorite paragraphs is the one below which is written within the context of how drawing stimulates your brain:

"As brain scientists interested in the whole spectrum of human learning, we know that the trained, practiced, stimulated brain is also more efficient at new learning. If we develop the building blocks of visual perception, visual spacial organization, and visual discrimination by learning to draw, our brain cannot help but transfer these skills to such a tasks as mathematics, which is at it's base the organization of objects in space, or to reading and spelling, which require visual attention to detail as well as pattern and organization in space, as the eye seeps across the line of print and down to the next line."

Once you get into the first part of the book, there are a lot reasons why this book is worth having on your shelf if you're just beginning to learn to draw. Let me break it down Chapter by Chapter. This won't take long. Especially since out of the nine or so chapters in this book I only really like about four(ish) of them.

Oh, just to let you know, the book doesn't actually number its chapters:

Chapter 1 - Before You Draw:

This a great chapter on the psychology of drawing and why people often quit. It's great at relieving fears and pressures when it comes to drawing.

Chapter 2- Setting the Stage:

A great chapter on how to prepare a good drawing environment, although I completely disagree with the drawing equipment recommended in this chapter when it comes to grown ups, SOME of the equipment is great for kids.

Chapter 3 - Creating a Supportive Climate:

This chapter is great for improving the environment for beginners. Including what language to use for people starting out. Very important for building confidence. I think, eventually, as the artist begins to get better, the "forbidden words" MUST come into use or else complete growth is impossible.

Chapter 4 - Choosing your Starting Level:

My favorite chapter in the book. THIS is the chapter to get the book for. It sets up tests that tell you what level of drawing you're at. This helps to point you and your kids to the lessons they should start learning from and working on to develop the skills you need to learn. The tests are great.

Below is an example of the test of Level 1 and Level 2. I traced the test and had my six year-old daughter do it. She did great. She's definitely at "Level 2":

Drawing With Children and 6 year old daughter test

Drawing With Children 6 year old daughter test

The Lesson Chapters

Chapter 5 - Lesson 1:

These lessons are great at relaxation exercises, tool experimentation and what the author calls, "The 5 elements of Shape".

The five elements are similar to my 3 line types only there are more types. Like Dots, Circles, Angles, as well as straights and "C" curves.

This is very interesting and if you find this helps you more than the three types of lines I mention, then you should use this instead. The best part of this Lesson though, is the drawing games and warm-ups.

These are great exercises and a great idea for starting your day of drawing as a beginner. My favorite is the "Mirror Imaging Warm-up. Learning to make something look the same on both sides of a drawing is critical. Wine bottle anyone?

Some of the exercises are very similar to the ones I made. In fact, you can use them to add to what I shared on my posts and they'd fit perfectly. If my exercises aren't enough and you need a few more steps to get the hang of things, this chapter has plenty of help for you.

Chapter 6 - Lesson 2:

Around here is where the trouble starts. I'll talk about that below but first let me write about what I like. The section on overlapping is great.

The little exercises are very cool. The section on making adjustments and changes are incredibly handy. There's something liberating about making a mistake and using it to improve a drawing.

But hands down, the best part of this Lesson is the section called "Projecting the image on the paper" something I have yet to master. This little bit of the book gives you tips on how to teach your self and kids to do it. I am very impressed.

Chapter 8 (yes I skipped a chapter) - Lesson 4:

Has an advanced topic regarding observational drawing, the topic of Positive and Negative space. It's a good chapter. A bit advanced though. The explanation of these advanced notions are pretty good and worth reading. They also have very cool exercises concerning Positive and Negative Space.

What I Just Don't Like About This Book

The book is very limited in the drawing skills it actually teaches.  There are sections that I downright disagree with and some sections that really bug me. For example:

Chapter 9 - Lesson 5:

In this Lesson there's a section on "feelings." Now, I'm not against feeling and emotional content in your drawings. It's often the spark that makes a drawing into art, BUT the way this section is written drives me crazy.

For example, there's a page full of art from professional artists. The quote in that page says this:

"FIG 2.3. It is not necessary for your drawing to be technically perfect. Notice the inaccuracies and so called mistakes in these famous artist's renderings. Personal involvement and projection of the artist's feelings is what we respond to in our favorite works of art."

At least two of the pieces referred to where sketches. Sketches that when looked closely, you can see that artist was a good draftsman and chose to shorthand what he thought would work best for his drawing. It wasn't "feeling" that made the art good.

Here's my point. You don't tell a kid who can barely write a sentence to write a Shakespearean play purely on "feeling". Why then, would you tell a beginning student who is just learning to put overlapping shapes together to do the equivalent?

First master the fundamentals.

Besides all of chapter 5, the other chapters that I didn't really like are:

Chapter 6 - Lesson 2 - most of this chapter
Chapter 7 - Lesson 3
Chapter 8 - Lesson 4

Why didn't I like these?

Well, it's where, I think, the book fails. As good as it is at getting you comfortable at drawing, it doesn't teach the fundamental of good draftsmanship. It's what I call an "artsy fartsy" book.

It's as if the book is saying, "There is no right or wrong, as long as you draw it, it must be great art."

This is a good principle when you're beginning to draw. There IS no right and wrong. If fact, if drawing is a hobby, there may NEVER be a right and wrong for you. But if you want to draw for a living, or want your drawing to go in a certain academic direction, there is certainly a right and wrong way to draw a thing.

The sections in this book on shading...well they don't really exist. Not that I would have had a section on shading in a beginning book.

And the suggestion to start a drawing with an eyeball and working your way around is just a really bad way to learn to draw.

Through the rest of this book, the author never once talks about under drawings, structure, drawing through forms, tone, and other essentials to good draftsmanship.

As good as the first half of the book is, it doesn't actually teach you good draftsmanship. It becomes perfectly obvious as the book goes on, that the author doesn't have the draftsmanship skills herself to be able to teach academic drawing. She can't teach what she doesn't know.

How to Use This Book

There's a section at the beginning of this book that tells you how to use it. I'm not repeating that information here. Instead, I'm writing how I recommend you use this book.

This book compliments The Drawing Website really well. Especially the first few chapters and the first few lessons.

I recommend you read through the book. There may, very well be, many things in it that click for you in ways that my info doesn't. That said, I'd give special focus to what is said in the first few chapters up to Lesson 2. Take the tests to see what level you're at. Do the exercises until you can get to level 2 in this book.

Do ALL the exercises in Lesson 1. Then read and do everything in Lesson 2 up to the "Leo the Lion" exercise and stop there. DON'T do the "Leo the Lion" exercise. I wouldn't do the exercises from this point on. It's in fact, teaching you bad drawing habits.

By the time you get to Lesson 2 you'll be ready to take things to the next level here at The Drawing Website. If you've done the exercises in this book and the exercises in The Drawing Website, you're in fantastic shape. You're ready to learn some fantastic advanced stuff.

I recommend this book for anyone who doesn't think he can draw, or parents with children whom you want to encourage.

If my site is not giving you enough to work with, get this book. It will add to what I've already written and will give you more exercises and even games you can play to help you draw.

I DO like A LOT of the info in here, I just don't like all of it. It's definitely worth owning.

Drawing With Children: A Creative Method for Adult Beginners, Too

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Formulas – An Introduction to Drawing Shorthand

December 19, 2012 in Beginners, Lvl 0

"The number one benefit of information technology is that it empowers people to do what they want to do. It lets people be creative. It lets people be productive. It lets people learn things they didn't think they could learn before, and so, in a sense, it is all about potential." ~Steve Ballmer

 

Formulas – An Introduction to Drawing Shorthand

The Secret Of Ease.

Some draftsmen are really good  at drawing fast. They sit down and just crank their drawings out.

Watching them draw is like magic, especially when they have a special style they draw in.

When you watch those draftsmen draw, it's like a performance.  Why is that?

Well, for one thing it's practice and experience. It comes from drawing, experimenting and making lots and lots of mistakes.

BUT, there's something more-- something that I've never actually heard anyone mention and I don't know why.

Perhaps it's because no one has ever bothered to articulate it the way I'm about to.

You see, after you've been drawing for a while, and you learn from teachers and books, after you've done your experimenting and begin to get more and more confident, you start developing what I call a "shorthand."

What's a shorthand? It's what I'm going to be writing about in this post. So let's get to it.

What A Shorthand Is

Simply put, a drawing "shorthand" is the simplification of a "drawing formula."

What's a drawing formula?

A drawing formula, is the solutions a draftsman has come up with, that solve a drawing problem.

At first, drawing is difficult because you have no solutions to drawing problems. The more you draw, the more solutions you develop.  Often, times teachers or books give you prepackaged solutions.

In Kung Fu, you learn what are called "forms." A series of consecutive movements that make up martial moves. Drawing formulas are like that.

You learn these prepackaged solutions and it speeds up the drawing process.  You end up drawing better, faster. The better you get at using those solutions, the better you're drawings will be.

Once a formula is repeated so often that it becomes almost an instinct, you begin to skip steps in the the drawing formulas you use. Your mind makes a type of "short hand" out of it.  You are still thinking about the steps but are not necessarily drawing all the steps.

If you have multiple teachers or read multiple books, you end up learning MANY formulas and lot's of different solutions to drawing problems.

The trick with these solutions is to find the ones that work best for you. The ones that solve the worst drawing problems fastest. This is done through trial and error, as well as implementation of the formulas, learning the formulas well, and using them.

When you do this long enough, something interesting starts to happen. If you've learned multiple problem solving formulas, your mind begins to mix them up. You begin to combine them, mold them into something new that works even better for you.

Suddenly, you've developed a new shorthand unique to you, based on your experiences with drawing and the formulas you've learned over the years. Someone watching you draw can't really figure out what part of what formula you're using. It looks like magic.

This creates YOUR formula, your shorthand,  your voice, your style. You have a prepackaged solution that helps you speed up the drawing process and help you solve whatever new drawing problem comes your way.

You now know the secret to drawing. The thing that will help you take the fastest steps forward.

Learn the solutions to drawing problems that great artists before you have discovered. Practice them, apply them, assimilate them, make them your own.

Stand on the shoulders of giants.

Examples Formulas and Short Hand

(The links to the books below are affiliate links.)

Here's an example of head formulas.  You often see this sort of thing in drawing books.

The first example is a head drawing formula from Andrew Loomis, from his book Drawing the Head and Hands:

Loomis head Formula

There are quite a few steps here. If you use the formula above enough and begin to assimilate it, you end up developing a short hand from it.

It may end up looking something like this:

Loomis heads shorthand

All the steps are there in my head, I just didn't draw them all out.

Here's another example of a head drawing formula. This one comes from George Bridgman's book Bridgman's Complete Guide to Drawing from Life:

Bridgman Head Formula

This formula is different in that the head is made out of straight lines.

Once you master his formula, you might end up with a shorthand that looks like this:

Bridgman Head Shorthand

Once again, all the steps are still there in my mind, they just aren't there on paper.

I must emphasize that you shouldn't rush to "short hand".  Always work through the full formula until it becomes part of you. You'll find the short hand will simply begin to happen.

If you rush and don't learn the formulas well, your drawings will always seem off. They won't have a solid foundation at their core.

What You Should Pursue

There is no need to get as complicated right now as the examples above.  My advice for you, right now, is simply to look at cartoons and characters you like and try cataloging their body parts.

Copy them. Make a note of their eyes, mouths ears...etc.  What strange shapes do they make. What are they made of?

It should look something like this:

Cartoon Details

They don't have to be perfect. Simply get used to copying.  Get the hang of it.

Begin to create a library of your favorite cartoon drawing solutions.

Why do this? Formulas tend get complicated. Simply copying and learning features and small body parts help you achieve "small victories" that will motivate you to move forward.  You will be training your eyes to "see" better by copying and you'll be training you hands to draw what you're seeing.

There's no better way to learn these things than copying. From this point on, you'll be doing a lot of it.

Trouble?

Q: You talked a lot about formulas but you didn't actually teach us any. What gives?  I though you were teaching us to draw!

A: I am, but I want you to learn to teach yourself first. Observe. Become independent. Experiment.

Level 1 lessons will be all about formulas. This final Level 0 Bonus Lesson was written to prepare you for what's to come.

Pro Tip

Quite honestly, my best pro tip at this point is to copy.

Copy, copy, copy.

Learn to see. Learn to make judgments. Try to find formulas.

There will be a special copying chapter in Level 1 but begin now.  You won't regret it.

Questions?

I can’t help you if you don’t ask.

What’s your burning formula questions?

Is there something you understand about formulas or short hand? Ask.

I’ll give you my best answer and, who knows, probably write a post about it.

Leave any comments and questions in the comments below.

Or better yet, sign up to receive more information via e-mail. You’ll get extra tips and advice.  You can ask me questions that way also.

 

 

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Designing Super Basic Compositions.

December 5, 2012 in Beginners, Lvl 0

"I find a single focus in the scene and then play everything off that one thing." - Kenn Backhaus

What's Missing?

So you've learned the basics of design and you're drawing fairly decent looking cartoons.

Then you try actually drawing a picture and it looks like something a five year old drew.  You haven't got the slightest idea why. The answer is very simple.

Composition.

It's not enough to design the characters on the page, you also have to design the page. This might seem like a very odd statement but it's in perfect keeping with what I've shared with you so far about design.

This time, I'm going to share with you how to use those design principles and other principles, to compose a picture that looks cool.

This is going to be REALLY basic.  This topic, like color, is HUGE. There's far too much write about here.  In this post, I'm only going to give you a tiny taste of how you should be thinking about designing composition to get you started.

What is Composition?

The way I see it, composition is all about directing the viewer's gaze where you want it to go within the picture.  To do this you have to DESIGN the space in such a way, that the viewer's eyes go where you want it too.  So composition, is in fact, all about design.

And what is the secret to good design?

THE secret to GOOD design is harmonizing contrast and balance <= CLICK TO TWEET

Breaking up Space

Our gaze naturally goes to the center of the page. It is the easier type of compositional placement you can create. But this may cause problems. I will get to that in a bit.

As human beings, when we're drawing something, our natural tendency is to try to make everything symmetrical. Just like it was with the stick figures in Lesson 3. We want everything to be spaced out evenly and be made to look exactly the same.

This has its place. If you look at icons, symbols and early paintings, they are very symmetrical.  There's something appealing and beautiful about the balance in symmetry. The apparent "perfection" in symmetry.

There's nothing really wrong with that. The problem is when symmetry is used when it shouldn't be.

For example, our natural tendency is to put the center of interest in our drawing or even our photographs, right smack in the middle of the frame. Like this:

When we're beginning draftsmen, we do this.  We split the page in half and put the center of interest right in the middle.

This is just our natural tendency, but the problem is that, just as a perfectly balanced designs with no contrast tend to be boring, so are most drawings composed this way.

Introducing Contrast

This all gets fixed by introducing a bit of our old friend, contrast.

Let's take for  example a very basic drawing where you're going to draw a line for the ground. Where do you usually put it? Right smack in the middle, splitting the drawing in half.

Boring.

Instead, let's start by playing  favorites. Lets put the line either above the mid-point:

Or below the mid-point:

Now you have contrast. One side dominates. It's bigger, while the other side is much smaller. You have now created interest.

Breaking Up the Space with Shapes

So if you don't put your center of interest (the thing you want people to look at) in the middle, where do you put it?

Well...off center.

Depending on how big or how far off center you move the center of interest though, it can become off balance. If it's off balance, it will feel strange to the viewer and be dubbed ugly.

So for example, if you put the center of interest on the left, then you have to have something on the right to balance it out. Whatever you use to balance the drawing will often be around the same size and distance away from the main center of interest.

Very much like a scale with the center of the picture acting like a fulcrum:

If the center of interest is going to be larger in the shot or smaller, you'll probably need to balance that as well. You do this by placing the objects in such a way that, if they were to be put on a scale, they would balance:

The big object above is closer to the fulcrum while the smaller needs to be further away to balance it out.

Here's the Balancing, in Action

So here's what it would look like with actual drawings. I took these drawings from a BLACK TERROR KID comic I did for fun a few years ago.

In Figure 1 below, we have a low horizon and the two characters in the shot are both off center but are balanced:

Figure 1

Figure 2 below shows the how the scales balance the picture out:

Figure 2.

Figure 3 below is a much more dynamic angle. One character is closer to the camera making him bigger while the other is further way, making him smaller.

In order to balance out these two contrasting sizes, I had to place the characters in different places on the "scale:

Figure 3.

Figure 4 below shows the example of the scale and how the sizes balance out on them.

Figure 4.

Your Exercise

I'm sure by this point, you're drawing all kinds of things in margins, and any kind of sheet of paper you can find.

Simply what I want you to do, is when you're drawing environments or places with ground planes, DON'T split the picture frame in half.

Practice putting the center of interest somewhere other than the center of the frame and find ways to balance it with some other object in the picture.

I'm sure at this point, you're having all kinds of fun messing around with drawing pictures.

Trouble?

Q: I'm not sure about the whole using a "scale" thing. Does that mean I have to draw a scale every time I draw something?

A: No, the scale was simply an illustration of the thinking involved when you're attempting to balance a composition.  Most of the time, adjusting the balance of a composition is done intuitively.

Also, the objects that are put in balance do not have to be the same kind of object.  If you draw a character as one object, the balancing object doesn't have to be another character, it can be a house, a tree, a chair,...whatever. As long as the objects FEEL like they're balancing each other.

Pro Tip

This is not even the tip of the iceberg on Composition. The subject is too vast. I HAD to pick at least ONE thing to share with you about composition.

Here's another, very quick tip.  See the header picture up on top of my Kung Fu Character Pen Grier? Notice there's just a bunch of arrows in the drawing pointing to her face? Even her finger is pointing at her face. That's another way to think about composition:

Every element in the drawing should point to the center of interest.  Not so obviously as I did in my picture. I drew it that way to make this point (no pun intended).

If you're subtle about it, you can have everything in a drawing harmoniously point, like a bunch of arrows, to where you want the viewer to look and no one will even notice.

For example, take a close look at this picture. See if you can find all the "arrows" pointing at the character in red:

Questions?

I can’t help you if you don’t ask.

What’s your burning composition questions?

Is there something you’ve always wanted to know about composition? Ask.

I’ll give you my best answer and, who knows,  probably write a post about it.

Leave any comments and questions in the comments below.

Or better yet, sign up to receive more information via e-mail. You’ll get extra tips and advice.  You can ask me questions that way also.

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Unicorn Style – How Simple Color Theory Helps Design.

November 21, 2012 in Beginners, Lvl 0

The whole world, as we experience it visually, comes to us through the mystic realm of color. Our entire being is nourished by it. The mystic quality of color should likewise find expression in a work of art. - Hans Hofmann

Why Color?

If you're into fashion, you know color is important.

If you're into interior design, you know that color is important.

If you study paintings, you know that color is important.

If you're not really into any of that stuff you're saying to yourself,

"Color? So what?"

You'd be surprised how a little color knowledge could change the way you see the world around you.  Everything is in color and those colors have an effects on your mood, thoughts and actions.

Color is a very powerful force and lots have been said and written about it.

In this post, we'll start at the beginning.  We'll simplify it down to its most basic principles. The foundations of what you need to know about color.

You've been taught about basic design and the decisions you make when applying those principles to a drawing.  But all those principles apply to color as well.  Knowing the basics of colors will give you the foundations for choosing colors that will make your drawings sing.

The Color Wheel

Color theory is a theory for a reason. None of this is an absolute. There are many theories of color. The theory I'll be writing about is the one most beginning artists learn at first.

It's the basic theory that all the other theories tend to compare themselves with.

The color wheel is the standard way most artists use to understand color and it will become clear why as we go. So let's begin:

Primary Colors

The theory of primary colors is that these three colors are the main colors that all other colors stem from.  The idea is that these three colors cannot be created using other colors. These are THE colors.

The Primary colors are: Red, Blue, and Yellow.

 

 

Secondary Colors

Mixing the three primary colors together get you the secondary colors.

Here are the mixing formulas and the secondary colors they create:

  • Red + Yellow = Orange
  • Yellow + Blue = Green
  • Blue + Red = Purple

Neutral Grey is in the middle of the wheel because if you mix all the colors (or all the primaries) together, you end up with neutral Grey.

Tertiary Colors

Tertiary colors are the offspring of the Primary and the Secondary colors.

They often have very generic names that give away what was mixed to get the color.  Here they are:

  • Red Orange
  • Yellow Orange
  • Yellow Green
  • Blue Green
  • Blue Purple
  • Red Purple

Not very original names, huh?

Color Divisions

Colors are often divided into two types: Cool Colors and Warm Colors.

Cool Colors

Cool colors are mostly dominated by the Primary color blue. The feel of these colors are often soothing and calm. These colors often tend to recede in space.

Warm Colors

Warm colors are often dominated by the TWO Primary colors Red and Yellow.  This causes them to have a higher range than cool colors.

Warm colors often have  a lot of energy and pop out more than cool colors.

Color Harmonies

Color harmonies are exactly what you think they are, colors that work harmoniously together. Knowing what they are, will give you short cuts to color combinations you would like to use.

The trick with color is NOT to use ALL the colors in one drawing. Instead, it's best to limit the colors you use.  Limit colors to a small group that work well together and experiment from there.

Monochromatic Color Range

First, let's talk about simply using ONE color.

Simply by tinting or darkening a single color you can get a great value of colors.  This is the ultimate harmonious color scheme.  All the colors in this group are guaranteed to look good together.

Just be aware that, as far as coloring something goes, it can be a tad dull.

Complimentary Colors

Complimentary colors are opposite each other on the color wheel.

For example:

  • Red and Green are complimentary.
  • Purple and Yellow are complimentary
  • Blue and Orange are complimentary

 

Complimentary colors are to each other what Black and White are to each other, opposites. They are called "complimentary" because, just as putting a white dot in a black background would make the white dot stand out, the equivalent can be done with complimentary colors.

So just to clarify: Complimentary colors are opposite colors to each other. They make each other stand out.

These colors are often used in moderation in a picture where you want the audiences' eyes to go.

Analogous Colors

Analogous colors are colors that are next to each other on the color wheel. These colors are used when you want a larger range of colors but still want the unifying feel of the a monochromatic colors scheme.

Example

Here's a sample of a drawing I did a long time ago:

Notice how the whole picture is mostly Monochromatic, with a touch of Analogous colors in order to unify the picture.  But when it comes to the protagonist in the middle, he's wearing a red shirt, which is complimentary to green, in order to draw the eye.

Experiment

Color is tricky to wrap your  head around if you don't use it. The best way to start getting a handle on it is to start coloring stuff.

So here's what I think you ought to do: when you doodle or draw your characters as I've shared with you how to do, color them.

Experiment.

Try to color your characters monochromatic or by using analogous colors.

Color your characters using only primary colors or secondary colors. What are the results like?

Mess around, play around.  See what happens.

It's the best way to learn.

Trouble?

Q: What's the best tool to use to color with?

A: This is really up to what you feel most comfortable with or quite frankly, what you have around the house. But here is my suggestion, if you really need an answer:

Color Pencils.

They are easy to control. They don't give you the brightest and best colors, but they get the job done and you can experiment with them all you want and feel comfortable doing it.

Pro Tip

Limiting your palette is the best way to go.  Don't use every color you've got.  Think about design. Remember the whole: Harmonizing Balance and Contrast thing from Lesson 3?

What you want to do is, get a group of colors that work well together like monochromatic colors or analogous colors (Balance) and then pick a few places in the drawing to stick in some complimentary colors (Contrast). Doing this just right will result in a well designed color scheme.

Questions?

I can’t help you if you don’t ask.

What’s your burning color questions?

Is there something you’ve always wanted to know about color? Ask.

I’ll give you my best answer and, who knows,  probably write a post about it.

Leave any comments and questions in the comments below.

Or better yet, sign up to receive more information via e-mail. You’ll get extra tips and advice.  You can ask me questions that way also.

 

 

 

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Design Simple Cartoon Characters from Flat Shapes

November 7, 2012 in Beginners, Lvl 0

An essential aspect of creativity is not being afraid to fail. ~Edwin Land

You've made it to the finish line!

So you're tired of drawing stick figures and you want to draw something that's...well, more interesting.

You want to start doing "real" drawings that LOOK like something.

Well, I've got good news for you. If you've stuck with it and made it this far, you're ready to start drawing stuff you didn't think you'd be able to before.

Here's where all your time and work pay off.  By the time your done with this lesson, you'll be able to create your own drawings and characters, just like I promised...IF you've put some Kung Fu into the process, and have been practicing.

You've got almost all the knowledge you need to do it.  All you need to know now, is what I tell you below.

So let's get to it.

Flat Shapes are Foundational to Drawing

EVERYTHING that you will EVER draw, can be broken down into a flat, two dimensional shape. <= CLICK TO RETWEET

EVERYTHING.

Beginning drawing books often start you off drawing Spheres, Cubes, and Cylinders.  ALL those things are good things to know how to draw, but not yet.

Why?

Because each one of those "three dimensional" shapes are made out of TWO dimensional shapes. In fact, they AREN'T "three dimensional" shapes at all, they are STILL two dimensional shapes that SEEM to be "three dimensional."

Let's call a Spade a Spade here.

Our drawings are always going to be two dimensional. We  can only give the illusion of being three dimensional.

Mastering control of flat 2d shapes will help you out immensely.

The Magic of Flat Shapes

Flat shapes are very versatile even without being three dimensional.  You can do wonders with them alone.

Careers have been made by artists who don't go beyond working with flat two dimensional shapes.

It's impossible for me to show you ALL the ways they can be used in drawing, SO I've chosen ONE way to use them in this post.  Perhaps as this site grows, we can investigate the other ways.

For now, let's concentrate on how to make fun cartoon characters using flat shapes.

Shapes and Design

Remember in Lesson 3 when I wrote about the harmony between Contrast and Balance? Well, when it comes to creating characters with flat shapes, this principle still applies.

If you've forgotten what I wrote or if you've simply skipped the post, I recommend you go back and read or reread it. The following is an extension of that lesson.

Remember the shapes we practiced drawing in Lesson 2?  Well, it's time to use them again.

 

Just like with the stick figures, when we create a character from these three shapes, it's all about creating contrast with the spacing of the proportions.

 

Figure 1.

BUT, now that we have shapes, there are two more elements to think about:

  1. Spacing contrast and
  2. Size contrast.

Spacing contrast - Means you make sure you space out the shapes in interesting way. Trying to avoid spacing that is too balanced which would make the design dull.

Size contrast - Simply means your trying to put shapes of different sizes next to each other to create interest.

So let's break down all the components including the two new ones:

Figure 2.

In Figure 2 we can see on the right how the proportions break up in a balanced yet contrasted way.

In point 1, the face favors the bottom half of the head shape and is not perfectly centered.  Also even the mouth itself favors one side of the face to another.  All the features are also very close together rather than being spaced evenly apart.

In points 2 and 3 we see an example of size contrast. The size of the circle shaped head is larger than the rectangle of the body which it's connected to.  The body is not only proportionally smaller, it's also smaller in width.

Points 3, 4, and 5 also contrast. Notice the length of the arm and hand are longer the body, and obviously thinner.

Point 4 and 5 contrast, not only in size but also in shape.  Now, this isn't something you that is done all the time but sometimes, a round shape next to a hard edged shape is a good mix and contrasts well too.

Point 6. The spacing of the legs here is something well worth pointing out.  They are NOT evenly spaced out. By which I mean I favored the outer part of the body to attach them to rather then where the green arrows are actually located.  The reason for this is, again, to add interest.

Alright now let's take a look at yet another example:

Figure 3.

Let's break this guy down:

Figure 4.

In Figure 4 we see how the head, neck, body and legs, are broken down and contrast against each other by seeing the break down on the right.

On the left, we see how the square shape of his face and body proportions contrast with the leg proportions.

In point 1, we see how his face favors the top of the head and his features are all in a very concentrated space.

Points 2, shows us the interest that is caused by not only making sure the legs are proportionally shorter but that they're also much smaller in width. The contrast is large shape vs. small shape.

In point 3, we see that the ear is not placed right in the middle of the side of the head but favors beings slightly lower.

Now, in point 4 we see the hands and arms but unlike the hands and arms on Figure 1, it's a triangle and a square.  I kinda don't like the way it looks. I prefer the triangle and circle combination.  Perhaps it's because the hand shapes in Figure 1, sharp edge shape vs. rounded shape, contrast more than two hard edged shapes in Figure 3. This might be a matter of personal taste though.

An Example of These Shapes in Real Productions

I asked fellow artist Evan Lewis to help show you examples of how these shapes have been used in actual animated productions.

There was a little kid's show called WOW WOW WUBZY. The characters were very appealing and they were all made of basic shapes.

Here's some designs Evan made up, using the "Wubzy style":

Figure 5

As you can see in Figure 5, the characters are flat, two dimensional, and cute.

Let's break them down to their component parts:

Figure 6.

In Figure 6, you can see BOTH characters are made out of basic shapes. The one on the left is made mostly of squares and rectangle with the edges rounded off while the character on the right is mostly circle and ovals.

The character of the left's proportions are subtly different. While the main overall length from the top of the ears to the neck are more clearly contrasted to the the rest of the body down to his feet.

The character on the right is even clearer. Large body length and short feet length.  Large body shape, small legs and feet size.

Now it's Your Turn

Your exercise is simple, draw some characters.

Remember this grid from Lesson 3? Time to use it again just like you did then:

Simply left click and press the "Save Link As..." button to save it to your computer. Then print it out and start drawing on it.

Like this:

If you don't want to use the grid, that's okay. Just remember to keep track and measure your proportions the way I showed you in the "Pro Tips" on Lesson 4.

Here's some examples of what you might come up with.  Instead of me, doing the example, we can see how another draftsman approaches the exercise.

Here's what Evan did doing this exercise:

Notice how Evan drew it all in ballpoint pen on regular line paper.

You can do this anywhere.

Also notice that you can see he did some light under drawing with the pen before he committed to putting down a dark final line.

 

 

At this point, you can draw! Better then most of the people you know!

Have fun.

Enjoy your new ability.

Trouble?

Q: YEAH! You said I'd be able to draw by this point but everything I do STILL looks crumby! You haven't helped me at all!

A: How much time did you spend on each exercise? Ten minutes? Thirty? A week?  Do the exercises until you get it.  Don't just do lip service to them.  That's how you fail. If you aren't being serious enough about getting it, you won't. You aren't putting in the Kung Fu.

Repetition is key. Do these things until they become second nature and then, suddenly, people will say to you,

"Wow, you're SO talented!" Which will probably make you want to slap yourself upside the head. If they only knew.

Pro Tip

Let's get a bit ahead of ourselves here.

When I was in high school, I made a discovery during Summer School that changed the way I designed my cartoon characters. I discovered the secret behind making my designs go from amateur designs to professional looking designs.

Here it is, for you to take advantage of. Are you ready?

Do everything I wrote about above, only...make up the shapes.

That's it. Simply make up some interesting shapes. Suddenly your cartoons will look like they've jumped to the next level. Because they have.

I will write more about this in a later Level.  For now, that's my tip for you. Give it a try.

Questions?

I can’t help you if you don’t ask.

What’s your burning simple character design questions?

Is there something you’ve always wanted to know about simple character design? Ask.

I’ll give you my best answer and, who knows,  probably write a post about it.

Leave any comments and questions in the comments below.

Or better yet, sign up to receive more information via e-mail. You’ll get extra tips and advice.  You can ask me questions that way also.

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The Secret of Tracing Like a Pro – Basic Under Drawing Techniques

October 24, 2012 in Beginners, Lvl 0

"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep." ~Scott Adams <= CLICK TO TWEET

Getting it Perfect the First Time

You can't seem to get it down the first time. You know what you want but you don't know how to get there.

You understand the concepts being taught. You're trying to apply them. You're doing the exercises but you're getting frustrated.

The truth is, when you put down a line to draw a face, a circle, or a stick figure body, you either don't know where it will end up when your done, or you do know, but it just ends up somewhere else.

That blank page has no "foot holds". You wish you had an "anchor" or SOMETHING to guide you, so that you know where to place your pencil as you draw.

Well, that's where tracing comes in.

What's that? You thought tracing was bad?

Well, it CAN be. It depends on how you use it.

In this lesson, you'll learn how to use tracing to refine your drawings and your control over what happens on the page. By the time we're done, you'll know how to set down the guides that will help you control the most complicated types of drawing.

How the Professionals Trace

I know of very few professional draftsmen who can just pick up a pencil, start in one corner of the page, and magically have a finished art piece in one pass.  Those guys are the legends.

That's not us...at least...not yet.

The majority of professional, do what is called an "under drawing".

An "under drawing" is a rough pass, or trial run for a drawing.  Like a rough draft in writing. It's not meant to be perfect by any means.

The purpose of the under drawing is to explore the direction you want to take the drawing and solve any problems the drawing asks you to solve.  It's meant to be sloppy and imperfect.  It's there so you're final drawing looks good.

Most beginners never do this.  Have you been doing it? I didn't think so.

So what does this have to do with tracing?

Well, once the under drawing is done, you then draw over your under drawing, either directly, or on top with another piece of paper, "tracing" the final lines of your drawing.

There are two kinds of tracing, the bad kind and the good kind.

  • The bad kind is what most people do. They take, say, a drawing, put some tracing paper over it and mindlessly follow the lines of the original drawing underneath. The end product looks like a wobbly, ugly version of the original drawing.
  • The good kind is what draftsmen do.  They take that same drawing and the same tracing paper and REDRAW the original drawing underneath, using it as a guide and making confident line CHOICES. The result is a new confident drawing based on the original.

"Good tracing" is in fact, not quite tracing but redrawing. Since it's redrawing, you make conscious choices as you go. By doing so, you end up, not only refining your drawing but also your drawing skills.

When you redraw over your under drawing, you're actually choosing what final line you want from the rough mess of lines you've put on the page. The outcome SHOULD look like a drawing you finished effortlessly.

Let me show you what I mean.

Here's Some Examples From This Very Site

Okay, so remember this drawing from the "Start here" page?:

Figure 1

This is how I approached the drawing.

First I drew a really rough gesture drawing of the pose (Figure 2). I'll explain gesture drawings in a later drawing level. The point is, the final Figure 1 drawing didn't just appear fully formed. I first drew the scribbly mess that is seen in Figure 2, to get it started:

Figure 2

Once I'd gotten all the shapes and lines approximately where I wanted them I refined the drawing by drawing over it . In Figure 3 you can see what I did. I recolored the rough from Figure 2 blue, so you can tell it apart from my more refined rough:

Figure 3

Having redrawn and refined the character, I decided it was time for the final line. I took the rough I drew in Figure 3 and drew over it:

 

Figure 4

Figure 4 is the result.  Notice I was basically "tracing" or redrawing and refining my drawing in order to get the final result. At this point, it was more about what lines to choose and what to leave out than anything else.

Let's take a look at another example.

In Figure 5, we have the other drawing from the "Start Here" page:

Figure 5

But in Figure 6, we can see where I actually started:

Figure 6

As you can see in Figure 6, my first pass was a big mess. I was just scribbling, trying to get the shapes down where I need them to go.

Once that was done, I went and redrew on top of the scribbly mess, refining the drawing a bit more:

Figure 7

As you can see in Figure 7, I did a lot of adjusting and redefining.  It's still rough and imperfect.  I wasn't being "precious" with the drawing in anyway.

Once I was satisfied with what I had, I went in drew over the rough for the final pass:

Figure 8

Figure 8 was all about "tracing" or redrawing and refining.  Once again, this process is about choosing the right lines to keep, while throwing out unnecessary lines.

"BUT...," I hear you saying, "golly gee, it's all swell and jolly to do that with your fancy pants drawing, but how does that apply to MY drawings? I mean, I'm only drawing stick figures here."

That's a good question. Take a look at Figure 9:

Figure 9

Yup this is the rough I drew for the STICK FIGURE drawing I used at the head of the "Stick figures with style" post.

Even THIS drawing didn't come fully formed. I drew a rough under drawing for it so I could work it out. THEN I drew over it:

Figure 10

You can see in Figure 10 how I refine even a drawing as simple as a stick figure.

The result is the drawing in Figure 11:

Figure 11

Had I not just shown you what I did, you would have thought I effortlessly drew it.

I get paid to draw for a living and this is how I approach drawing.

You want more control over your final drawings? You want your drawing to start looking effortless? It's time you start putting down some under drawings.

Baby Steps

Your Exercise...

I know this seems new, and daunting and crazy...

Don't worry. Take a deep breath, we'll take this nice and easy. I've broken this down into steps.

The goal of these steps is to get you to start drawing your own things this way. First you simply need to practice getting some control and learning to make good line choices:

  • Step 1. Learn to do the "good" kind of tracing
  • Step 2. Learn to make good line choices
  • Step 3. Try it out on your own drawings

Step 1. Learn to do the "good" kind of tracing

Below I've posted three characters. Your exercise is simple:

Trace them.

BUT, don't simply trace them, try to redraw them. Recreate them as you trace over them.

In order to do that, here's what I want you to do.

  1. Download the images by right clicking on the image and pressing the "Save Link As..." button.
  2. Save it to your computer.
  3. Print out the image,
  4. Get some REALLY low quality printer paper (they are very transparent) and trace over the drawing.

Like this:

But I've got THICK paper I can't see through, so I want to use tracing paper or better yet NO tracing paper!

Okay, that's what's why I also made THIS set of images:

These characters are specifically designed so you can simply draw over them directly.

Here's how you do it:

  1. Download the images by right clicking on the image and pressing the "Save Link As..." button.
  2. Save it to your computer.
  3. Print out the image,
  4. Trace over it using tracing paper or...
  5. Trace directly onto the printed image.

Like this with the tracing paper:

Or like this directly on it:

(Yeah I got a bit sloppy with my lines on that last video. Sorry, I had the camera in one hand and was drawing with the other.)

Once you've done this, find other things to trace. Coloring books or comic books are best but anything you find is good.  Practice not simply tracing but redrawing the drawings your are tracing.  Use the drawings as a guide more than anything else.

Step 2. Learn to make good line choices

These next set of images are the actual under drawings that I used to make the cleaned up characters above:

You've gotten a chance to practice your lines, now it's time to test what you've learned.

Draw a final clean drawing from the rough drawings above.

This exercise is meant to help you learn to make line choices.  It doesn't need to look like what I drew above, it has to look like what YOU want it to look like.

Choose a line to make. See how it turns out.  It's okay if it ends up looking odd. The point of the exercise it to learn to make line choices.

Okay so here what you do:

  1. Download the images by right clicking on the image and pressing the "Save Link As..." button.
  2. Save it to your computer.
  3. Print out the image,
  4. Get some REALLY low quality printer paper (they are very transparent) and trace over the drawing.

Like this:

What's up with the flip?

Well, the paper was transparent but not transparent enough. I started flipping in order to get a better idea of what the rough looked like under the page.  As I flipped it helped me decide where I wanted to put my line.

I taped the two pages together to make sure my paper didn't move around when I flipped it.

Just like in Step 1, I also created a version you can use tracing paper or draw on:

  1. Download the images by right clicking on the image and pressing the "Save Link As..." button.
  2. Save it to your computer.
  3. Print out the image,
  4. Trace over it using tracing paper or...
  5. Trace directly onto the printed image.

Like this, with tracing paper:

without tracing paper:

You can try cleaning the roughs up, over and over to practice if you want. Ultimately, the what you want to end up doing is...

Step 3. Try it out on your own drawings

Take everything you've learned so far and apply it here.  Draw some rough stick figures and clean them up.

Go crazy and get messy. Remember, an under drawing is NOT the final drawing, it's simply a stepping stone that guides you to the final drawing.

Here's some tips on how to practice doing this.

Tip 1:

Draw your under drawing, VERY lightly onto your paper.  Be messy but put very little pressure on the pencil.

Once you have the under drawing the way you want it, go back in and pick out the lines you want by making darker "final" lines over your under drawing.

Like this:

Tip 2:

If you're having trouble drawing a LIGHT under drawing, then simply draw the under drawing as dark as you want to.

When it's time to do the "final" line, use a ball point pen.

The drawback to doing it this way is that if you make a mistake with your final line, you won't be able to erase it.

The good thing about doing it this way is that, once your done, you can erase the under drawing and you'll end up with a nice, clean final line.

Here's an example:

Tip 3:

This is what most pros do.

Get a Col-Erase Colored Pencils and draw your under drawing using that.Col-Erase Colored Pencils are special colored pencils that you can erase. You don't NEED one right now. I'm just presenting it as an option here in case you happen to have some around. (The links above are affiliate links).

Once you've got the under drawing the way you want it, draw over the color lines with a regular pencil.

If the color line is too dark, get an eraser and "dim down" the lines a bit so they aren't so dark.

Here's an example:

So there you have it.

This is new and different. It will take a while for you to get used to it.  The more you do it, the easier it will get.  Once you're used to it, you'll wonder how you could have done without it.

Trouble?

Q: Yeah, I can't get a clean line. It's all wobbly. I know what I want and can almost get it but it's just not coming out right. Any way you can help me out?

A: Here's a little something I learned from a friend of mine who did clean up at Disney. Work WITH the natural pivots of your body, not against them. Here's what I mean:

Your wrist is a natural pivot point. It's like a limited compass. Your elbow is ALSO a natural pivot point.

Knowing this you can then position your PAPER and your drawing in such a way that when you make a mark, your working WITH those natural pivots. You'll find that your lines will come out looking better for doing so.

Here let me show you:

 

https://www.youtube.com/watch?v=qildN-ajx4U

Don't be afraid to move your paper around.

Pro Tip

Professional draftsmen are obsessed with seeing other professional's rough drawing.  Most of us would rather see that than their finished work.

An under drawing is a window of how a draftsman solves drawing problems.  By seeing those rough drawings, we hope to get tips and tricks WE could use to solve OUR drawing problems.

Now that you know what you know, you might want to start paying more attention to rough drawings as well.

Questions?

I can’t help you if you don’t ask.

What’s your burning under drawing or tracing questions?

Is there something you’ve always wanted to know about under drawing or tracing? Ask.

I’ll give you my best answer and, who knows,  probably write a post about it.

Leave any comments and questions in the comments below.

Or better yet, sign up to receive more information via e-mail. You’ll get extra tips and advice.  You can ask me questions that way also.

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Stick figures, with style! Basic design

October 10, 2012 in Beginners, Lvl 0

There is no design without discipline. There is no discipline without intelligence.

— Massimo Vignelli

You know, it's one thing to make marks, it's a completely different thing to make those marks interesting to look at.  How do you make what you put down look pretty, attractive, cool, appealing?

Have you noticed that when you draw a stick figure, it looks like...well...a stick figure. But when a professional draftsman draws a stick figure, it's kinda cool looking? Why IS that? What do they know that YOU don't?

That's EXACTLY the right question. They DO know something you don't.

Lucky for you I'M going to tell you exactly what it is.

It's not even that difficult to understand either.

It's design. Very basic design principles.

Design is a big topic and it means a lot of different things, to a lot of different people. I'm going to give you a small introduction to design as I was taught design.

This will be the view point of design, as it is seen from the eyes of the animation industry.

Once you learn these basic principles, you'll know enough so that when you draw stick figures or anything else from this point on, you will be able to do this with purpose -- With  a goal in mind by which you can judge your drawing.

You'll be able to look at your drawing and say, "It needs more 'this'", or, "a little more 'that'," or ,"I think I should  do 'this' and it will make it better," or, "Let me try 'this' and see what  it will look like...ah yes, much better."

You'll also know enough so you will be able to look at, say, a cartoon character, and say,

"That's a good design because of ____," and you can actually learn simply by observing a good design.

You'll ACTUALLY start seeing the world  through the eyes of a designer.

Are you ready to begin? Let's do it!

Harmonizing Contrast and Balance

Design is pretty much any purposeful drawing you put down on paper.

Usually, when the word design is used, that's what is meant. This is fine. I'll also use the term this way.

BUT what we're interested with here, is not simply putting purposeful drawings down. We're interested in putting INTERESTING and APPEALING drawings down on paper. In other words, GOOD design.

THE secret to GOOD design is harmonizing contrast and balance <= CLICK TO TWEET

What does that mean? It sure SOUNDS lofty.

Okay, let's break it down.

What is contrast?

When talking about drawing, contrast is:

  • Dark against light values or lines.
  • Straight lines against  "c" curve or "S" curve lines
  • Big against little shapes
  • Uniform patterns against chaotic marks.
  • A color against it's opposite color on the color wheel (more on that in a later lesson)

Contrast is good because it adds interest and dynamism to a drawing.  It gives a drawing tension that draws the eye. But it can also be unnerving and just plain ugly.

What is balance?

When talking about drawing, balance is almost what you'd think it is:

  • Making things seem even
  • Placing things on a page so that it doesn't seem off kilter
  • Making things uniform.

Our instinct is to make what we draw balanced and uniform.  Balanced, uniform drawings are automatically appealing to us.  A perfectly uniform and balanced drawing is often seen as an ideal. They can also be VERY boring and uninteresting.

Good design is when you deliberately take contrasting things, and you place them together in such a balanced way, that they seem like they BELONG together. In other words, you've managed to harmonize them. This causes them to not only be appealing, but interesting as well.

A good design works well when you end up with the appeal of balance, and the interest of contrast, without keeping the dullness of balance and the ugliness of contrast.

In music, the right balancing of tempo, high notes, slow tempo and low notes creates a harmonious piece of music.

In Kung Fu, the right balance of slow contained movement and stops next to quick snappy controlled action, creates the harmonious execution of a Form.

In order for this to make ANY kind of sense at all, I have to SHOW you.

Let's take for example, a stick figure:

Figure 1

The  stick figure design in Figure 1  is an "idealized" stick figure. This is the type of stick figure you will see if you Googled "Stick figure" online.

There is nothing wrong with it per se. It's a perfect "symbol" and it's got it's own appeal in being a symbol.

It's also not very interesting as a design.

Why? Well, let's take a look:

Figure 1a

I drew these figures in a grid so I can clearly point out where the stick figures are balanced and where they are not.

As you can see here in Figure 1a, all the main parts of the figure are evenly spaced.  The neck, body and legs are all the same proportion as the head.

The figure is all even, all balanced and all boring.

A very dull design.

As I mentioned before, as human beings, we tend to naturally go for the balanced and idealized. This is not a bad thing. There's a time a place for the ideal, but the ideal doesn't always make for the most interesting designs.

Okay so let's take a look at a slightly better design:

Figure 2

This design is much better the the first one.  Again, this is another example of a stick figure that you might find if you googled "Stick figure".

But why is this better than the Figure 1 version?

Let's take a look:

Figure 2a

Notice that because the figure doesn't have a neck, and it's not split up evenly, that the body portion is much longer than the head and the legs. The figure is much more interesting to look at than the one in Figure 1 because it's parts contrast more.

I'm not too sure about its appeal though. It doesn't have a neck and the legs are still the same length as the head.

Still, do you see why one is slightly better than the other? This one has both Contrast and Balance, but it's not as appealing, which means that it's not very harmonious.

Let's take a look at another figure:

Figure 3

This figure is a LOT better.  Sometimes you see this type of figure if you Google "stick figure."

This figure, seems "right" somehow.

Let's take a look at its proportions:

Figure 3a

In Figure 3a you can see that every part of the figure is a different length. Although, to be honest, you can probably make the argument that the line of the body from the bottom of the head to the start of the legs, and the legs themselves are the same length. I wonder if that's why it also feels balanced?

In any case, it's a decent looking stick figure.

At this point, personal taste steps in. I'm looking for something even more interesting. I want to come up with something dynamic, so I'm gonna start REALLY messing around with the proportions to see what happens:

Figure 4

Right...uh...Figure 4 is a little top heavy. Not exactly what I was looking for, but interesting.

Let's see how it was broken down:

Figure 4a

The head is not quite half the size of the rest of the body. The body itself is still bigger. The neck is short, the body is a little longer and the legs are longer still.

I like the body proportions but the head is too big. Perhaps it would have worked better if I'd thinned out the head into an oval.

Lot's of contrast but not balanced.

Let's try something else:

Figure 5

Okay, wow. Figure 5 can be an alien or a very skinny tall guy. Strange that I think of this as skinny since, IT'S A STICK FIGURE.

Let's take a look at the proportions:

Figure 5a

As we can see in Figure 5a, very long body and everything else is small.

I'd have to play with the length of the arms. If you notice, they're exactly half the length of the body and it makes them look a little unnatural (if a stick figure CAN be natural looking).

Okay, last one:

Figure 6

I thought I'd try a different head shape this time. I kinda like this one. It takes some getting used to though.

Let's check the proportions:

Figure 6a

Yup, Figure 6a shows a nice variety of contrasting shapes.  I'd still play around with it a bit. Perhaps raise the "shoulders" up a tad and reduce the length of the oval of the head a touch.

So you see, you can do a lot with a little if you only play around a bit.

You can use the principle in more than just body proportion. Below I'll show you how it can work on a simple happy face:

Figure 7

Here in Figure 7, we have a standard, well balanced happy face.  Just like the stick figure in Figure 1 above, there is nothing inherently wrong with it.

It is in fact very appealing.

Let's take a look at why:

Figure 7a

If  I take a line and connect both eyes together and I take a line from each eye to the center of the mouth, we get an equilateral triangle. It's as well proportioned face and completely balanced.

It's also REALLY generic.

But I want to play around and create a unique face. To that end, I'm gonna start messing with the spacing of the features.

Figure 8

Ha ha, I like Figure 8. It makes me laugh.

I didn't really do to much with it and it's already interesting. Let's take a look at the spacing:

Figure 8a

Yeah, Figure 8a shows a far less perfect triangle.

Let's do another:

Figure 9

Okay! Trying to play more with imperfection in Figure 9. Different eye sizes and a slanted mouth.

The eyes are not only closer together but they're also tilted and pointing to the mouth:

Figure 9a

In Figure 9a, we see the eyes point to the mouth. No equal spacing here, and whole lot of contrast.

Let's go a little crazy and change the head shape as well:

Figure 10

Figure 10 looks like a character that is in need of some "Adventure Time".

I did this, to show you that it's not just about doing things with standard shapes. You can play around and experiment.

Figure 10a

Figure 10a shows how extremely compressed the features are. And they are NOT in the center of the face but a little bit above center.

I liked ALL the faces I drew. They where all unique, full of contrast, balanced and appealing.

I think the stick figures needed  a little bit more work, but I think you get the idea.

Besides, when it comes to the final design, the ultimate judge will be personal taste. You take the principles of good design and you play with them, til you get something YOU like.

It's a little bit like a recipe that way.

Here's an Example of These Principles in Action

There's this artist I'm aware of named Robert Valley. His work is really far out and can sometimes be very odd. He often draws "adult" things too, so beware when looking him up. That said, his designs are fantastic.

He's done a lot of work in animation as a designer and storyboard artist, but his influence has really been felt in two shows that have taken his style and used it as their "look": TRON: UPRISING and MOTORCITY.

Since I'm going to be publishing these posts in book form eventually, I can't directly take the art from these shows and post them here for analysis.

What I CAN do is synthesize the style and break it down so you can see it in action. Which, perhaps, is even better:

Okay so here we have my Robert Valley style Black Terror and (my own creation) Lady Terror. This was really fun to draw. Robert Valley has a fun crazy style.

So let's take a look at the way these character's proportions are broken down based on what we've learned so far:

Okay so first, lets take a look at the red and blue brackets on the left of each character.  Notice I didn't split the characters perfectly in half. The top half of the characters are smaller than the bottom half.

It was difficult to tell with The Black Terror's blue bracket so I made a copy and put it next to the red. We can see it's obviously smaller.

Next, we take a look at the head, neck, body and legs breakdown.  See how none of them are the same length?  All the proportions of these parts vary and contrast against each other.

Finally, let's take a look at the limbs. I've colored them dark red and orange.

Even the limbs are not evenly broken down.  The Black Terror's upper arm is longer than his forearm. The same can be said with Lady Terror's arm.

Also, both characters have longer lower legs than upper legs.

You see? This is how these principles are applied in a more professional setting.

I hope this makes the importance of these principle clear.

Now it's Your Turn

Exercise 1

Your exercise this time around is to simply come up with interesting looking stick figures using the principles explained above.

In order to make this easier, I've posted a blank version of the grid I was using:

You can download it to your computer, print it out or trace it off your screen. You don't have to use it, but it helps.

That way you don't have to keep measuring things by hand to see if things are too even.

I've also created two stick figure "model sheets" for you to work off of:

Model Sheet 1

 

Model Sheet 1 is the the stick figure from Figure 1 with a face.

 

Model Sheet 2

 

Model Sheet 2 has a more "advanced" stick figure design. I gave it shoulders and joints so you'd have more to "play" with.

Both stick figures are in fact designs, but they're boring. They're your standard, no contrast, dull, stick figures. Use the stick figures in the model sheets as your starting off point.

Take them and play with their proportions. Yank them, pull them, push them, as if they were made of rubber. Change their head shapes, make them a square, a rectangle, egg shapes, or  triangles. Move the face features around. Like I did in Figures 1 - 10.

You know, like this:

Make sure you have an eraser handy. If you're anything like me, you'll be doing a lot of small adjustments.

Have fun (because it is) and play with these things. See if you can find a way to push the contrast or its proportions and shapes but still end up with something that looks okay or interesting.

If you REALLY want to get ambitious, replace some of the body lines with shapes and see what happens. Make sure to use the same contrast and balance principles, if you do.

Like so:

It's very similar to doing the exercises in Lesson 2. You're simply putting shapes together in a type of pattern or symbol, only it has arms, legs and a face.

Remember, harmonizing Contrast + Balance = Good design.

Don't expect to like what you end up with the first time. Simply play and explore.

At some point, you'll hit that ONE drawing that seems to work. You'll know it when it happens. When it does, you'll be one step closer to being a professional character designer.

Exercise 2

Once you've done this, take the stick figure off the grid and draw it on it's own. Have fun and play with it. Send it on adventures. Have it do your math for you. Whatever. Have fun.

Trouble?

Q: How do you measure proportions when you DON'T have a grid?

A: Okay, this is a good question because I do this all the time. I don't draw my characters in a grid.

So here's what I do. When I'm drawing and I need to check the proportions of parts of my character, I take my pencil or pen and place it on the drawing, just like the picture below:

I line up the top of my pencil (I marked it in red) to the top of what I want to measure.  In this case the top of the head.

Then I take my finger and put it on the pencil to mark the length of the proportion I want to measure. In this case the crotch of the character.

Now I have the length from the top of the head to the crotch.

Next, KEEPING MY FINGER EXACTLY WHERE IT IS on the pencil, I move my hand down:

I then line up the top of the pencil to bottom part where I last measure my finger. In this case the crotch. Then I check were my finger actually lands.

Because I didn't move my finger on the pencil and only moved the pencil, I still have the actual measurement of the top proportion of the body.

As you can see, it's not evenly spaced. My finger doesn't quite go to the bottom of the feet. This is what I wanted.

Here's another example:

I measure from the crotch to the top of the knee.

Then, without moving my finger from where I placed it on the pencil I move my hand down...

...and line up the pencil with the top of the knee and look at where my finger is. The measurement tells me, the upper leg is much shorter than the lower leg.

You can measure everything you want this way. This is how I check the proportions in my designs as I go.

I hope this is helpful. You got to learned something new and I got to write crotch a lot. Crotch crotch crotch crotch...

Pro Tip

This is IT! A lot of what I've written about here is  foundational to good drawing. These principles will be applied over and over and over again in many different ways as you grow as a draftsman.

Get used to them. You'll get better at doing them and seeing them applied as you practice.

Questions?

I can’t help you if you don’t ask.

What’s your burning design question?

Is there something you’ve always wanted to know about design? Ask.

I’ll give you my best answer and, who knows,  probably write a post about it.

Leave any comments and questions in the comments below.

Or better yet, sign up to receive more information via e-mail. You’ll get extra tips and advice.  You can ask me questions that way also.

 

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Choose Your Practice Weapons: What drawing equipment you need in order to start drawing.

September 26, 2012 in Beginners, Lvl 0

The grace to be a beginner is always the best prayer for an artist. The beginner's humility and openness lead to exploration. Exploration leads to accomplishment. All of it begins at the beginning, with the first small and scary step. ~Julia Cameron

The Secret Weapons of Good Drawings

Go ahead, try me.

I know what you're thinking,

"To even start drawing, I have to have all those tools that artists have. I don't even know what I need.  What should I buy? How is it used.  I don't know about pencils and papers and pens. It seems so expensive. I don't have the money to be able to learn to draw."

Draftsmen walk around with, "The Arsenal."  You know the one. It's a special little art box or bag where, when opened, you see all kinds of strange pencils, markers, pens, brushes and even razor blades. These are weapons the draftsmen use to practice their art.

Not too far from that, is "The Tome".  You know it by it's more common name, "The Sketchbook".  The book of secrets all artists carry around and whip out when the whim attacks.

Here, I will tell you the secret weapons that all draftsmen use to do what they need to do.  You will learn the answer to what you should use to get good at drawing.

Behold The Ultimate Drawing Weapons

The mystery revealed.

Below is a list of ALL the tools you REALLY need to learn to start drawing.  Each one of the tools below is also an affiliate link. Yes, I get a percentage of the tools you buy through the links and it will make me rich, RICH I TELL YA! BWAAH HA HA HA!

BEHOLD the super expensiveness of learning to draw. Here are the tools you need to buy:

  1. Regular Pencils- Like the ones you used in school.  Or just look around the house for ANY pencil you use to write with.  It will be fine. If you have a mechanical pencil, that's fine too.
  2. Pencil Sharpener- To sharpen your pencils with.
  3. An Eraser- The pink kind will do for now. If your pencils have erasers, use those but sometimes they run down too fast. There are better erasers out there than the pink ones but really it doesn't matter for you right now. As long as it erases without smugging everything, it's cool!
  4. Some Ballpoint Pens- The cheaper the better.  They feel like pencils and control like pencils, but you can't erase. They're my favorite to sketch with.  You really don't need anything fancy.
  5. Paper-If it's blank it's good. If it's NOT blank, it's STILL good.  Newspaper? Fine. Line Paper? Fine. Yellow notepads? Fine. Sticky note? Fine. Construction Paper? Fine. It doesn't matter. If you can draw on it. It's fine.

As you can see, I was being sarcastic when I said this was expensive.  Whatever you have around the house that you use to write with, can also be used to draw with. You DON'T need fancy drawing supplies.

Use what you have on hand. You don't have to buy anything.

If you REALLY want to, you can buy using my affiliate links.

Okay, having said ALL THAT...I WILL be talking about color later on. This means you might want to get a hold of something to color with in order to do the exercises

What you might need is: Crayons, Water colors, or Color pencils.

None of those things should be very expensive to get (if you live in the U.S., you can get this stuff at a dollars store). Just make sure that they have the colors: Red, Blue, Yellow, Green, Orange and Purple.

I will mention Color pencils in the "tracing" lesson so, just a heads up.  You don't NEED them but they are an option.

If you plan to take this serious and you're planning to do the Lvl 1 stuff after you're done with Lvl 0, you can purchase the tools I recommend at THAT level.  Be careful not to jump the gun!

There isn't a reason to, at this point.

The Myth of Tools

Here's the truth: It's not the tools used that makes a good drawing- it's the skill of the draftsman.  <=CLICK TO RETWEET

Give a great draftsman a box of crayons and his drawings will still be awesome.

My Kung Fu teacher once did a weekend workshop where he simply taught general, "less flowery" self defense. In that workshop we learned all kinds a very practical things. Including. how to protect ourselves with a rolled up magazine and how to use a pack of bubble gum as a weapon.

No joke.

Ever watch Jackie Chan movies? Ever notice that when he gets in a fight in those movies and doesn't have a weapon, he uses anything that's on hand? Chairs, decorative antlers, shopping carts, pool sticks, a refrigerator door, a rope with a horseshoe on it, an umbrella, a ladder...etc. Those aren't weapons until he uses them like one.

What did the great Renaissance masters have? Markers? Brush pens? Mechanical pencils?

No, they just had crummy brushes, paints they made themselves, quills and ink and rudimentary pencils. Yet, with these tools they did so much.

The point is, don't worry about the tools. Don't worry about getting the perfect set of really expensive pencils and a fancy sketchbook. The first thing you need to do is get used to making the pencils and pens do what you need them to do.

You can worry about getting better equipment once you feel comfortable enough with your drawing that you feel you're ready for more.

Your Exercise

Go around your home and look for any pens, pencils and paper that you can find.  These  are your drawing supplies.  Use them to start drawing.

Pro Tip

ONLY buy expensive paper when you're actually going to use it for finished drawing. For the most part, find the cheapest paper you can find and draw on that.  You're going to be drawing a LOT and none of it will be all that pretty.  The more fancy the paper, the more precious you will become with what you do. Don't be precious. Simply draw and know you'll probably throw away that paper and your drawings when you're done.

You'll end up learning more when you're under less pressure to do something fancy on fancy paper.

Questions?

I can’t help you if you don’t ask.

What’s your burning drawing tools related questions?

Is there something you’ve always wanted to know about some pencils, brush, paper, pen? Ask.

I’ll give you my best answer and, who knows,  probably write a post about it.

Leave any comments and questions in the comments below.

Or better yet, sign up to receive more information via e-mail. You’ll get extra tips and advice.  You can ask me questions that way also.

LINK TO LESSON 1

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How Drawing can be as easy for you as Writing Part 2: Shapes are like Words.

August 21, 2012 in Beginners, Lvl 0

"I found I could say things with color and shapes that I couldn't say any other way - things I had no words for." -- Georgia O'Keeffe

Confidence is a huge factor in the quality of your work. A lack of confidence will show your drawings. Confidence comes with practice, and at this point drawing stops being scary, intimidating or embarrassing. You simply do it.

Let me tell you a little secret about drawing: you'll never be perfect at drawing.  You will simply be more practiced.  <= CLICK TO TWEET

Those around you who are "less practiced" will see your work and think how perfect it is, but you'll know that it took practice to get there--and you'll need more of it to get even better.

Hopefully you're feeling a lot more confident about your work after the last exercise. But I think it's time to step it up a bit. It's time to for your drawings to become much more impressive.

The following lesson will increase your confidence when you draw. It will also serve as a slight introduction to design, which is the next lesson after this one.

Shapes are like Words

As all writing is made out of words, so all drawings are made out of shapes. Usually the shapes are modified versions of three basic shapes:

  • Squares
  • Circles
  • Triangles

These shapes are as fundamental as the three basic lines I wrote about in the lesson 1.

Though more advanced drawing techniques try to create an illusion of volume and form, that's all it is, an illusion.  As artists, we work with flat, two dimensional shapes.

No matter what level of drawing skill you have, you'll be drawing some sort of modified version of these shapes. It's best to get used to drawing them now.

These shapes are also useful because of what they symbolize culturally. Depending on the culture, they tend to trigger certain subconscious feelings. Knowing what they are helps the you choose what shapes to use in  a drawing in order to get certain subconscious emotional reaction to your work.

Here's a very quick run down of  SOME  of their meaning in the western world. This is by no means an exhaustive list:

  • Squares symbolize - Stability, honesty, order, rationality, formality, earthbound, dullness. conformity, peacefulness, solidity, security, equality.
  • Circles symbolize - The world, feminine, protection, endurance, softness, eternity, perfection, community, integrity, safety, connection, energy, power, comfort, sensuality, love, God.
  • Triangles symbolize - Stability AND instability, action, aggression, law, science, religion, The Trinity, masculinity, direction, danger, dynamism, conflict, strength, motion.

An Example of How these Shapes Used

Examples of these basic shapes can be seen in all graphic design around you. A lot of good art can be done with these basic shapes alone. It's not about how simple the shapes are but how creative you can be with them.

The power symbol is simply a circle with a gap and line going in it.

A target is just a bunch of circles.

Simple circle with line going through it can say quite a lot.

You see these in kinds of devices.  The pause button is a square with to rectangles (modified squares).

And the rewind button is just a square with two triangles.

Caution symbol is a triangle with an upside down triangle, and a circle.  Notice it's a triangle and what triangles sometimes represent.

Here's  a more "complicated" icon. An arrow. It's a square with a triangle next to it only the connecting lines are erased.

 

Your First Exercise - Draw Patterns

You can either do this exercise first of the second exercise first. It doesn't matter. Do which ever seems most fun.

One fun way to practice drawing these shapes is, to not just simply draw them, but come up with fun patterns with them.

At first, you may not know what patterns to do. That's okay. You can go on the internet and google up some ideas.

But don't worry, I've already done that for you. Here's me copying some patterns I found. Feel free to copy them. Once you've done that, you may try to find some yourself. Better yet, come up with some unique patterns yourself.  Who know, maybe you can come up with one that might be sell-able.

Pattern making is an art onto itself.

The idea here is to have fun while practicing.

Okay, so let's begin with some squares (and rectangles). Let's start with a plain old checker board:

Easy Drawings

Easy Drawings

 

Just like the exercise in Part 1, you can practice drawing these patterns anywhere, as long as you have something to draw on and something to draw with.

Your Second Exercise - Create Symbols

Just like patterns, symbols are everywhere. In road signs, on cars, at church, on clothes, on superheroes,...EVERYWHERE.

A fun thing to do is to look around for symbols that are made up of the basic shapes we're learning about and copy them.

Better yet, take the three shapes and create your own. Once you copy enough, the ideas kinda start coming on their own.

Just mess around and have fun.

Here's some example I did. Feel free to copy them or modify them to come up with something new:

These exercises are totally mobile. You can do them anywhere anytime, just for fun.

Who knows, you might come up with a great company logo messing around with these shapes.

Remember, doing these exercises is simply an excuse to practice drawing. The more you do that better, faster and more confident you get.

Trouble?

Q:  My drawings are just not working. Nothing I draw looks like what I'm copying. Nothing I draw looks like what is in my head! What's wrong with me?

A:  Let me tell you a secret. You'll never be perfect at drawing these shapes. You'll simply get better as you do them.

I don't know of any artist that is perfectly happy with any drawing he does. Our drawings never meet our more ambitious expectations. Now that you are becoming a draftsman, you will need to find that place of peace inside yourself that allows you to fail with joy.

It's okay to NOT draw perfect, enjoy the process. THAT is your reward. Eventually, your drawings will start to behave and you will begin getting what you want on the page more often than not. For now, relax, draw and have fun.

Pro Tip

If you find yourself starting to get bored with these exercises, start drawing pictures with these three shapes. Draw faces on them, create environments, modify them to get the look you want,...stuff like that.

These shapes and their more advanced "siblings", as they are or modified, are the foundation of pretty much every drawing you see.

 

Questions?

I can't help you if you don't ask.

Are you having trouble with anything written about shapes?  Let me know.

What's your burning drawing questions?

Is there something you've always wanted to know about drawing? Ask.

I'll give you my best answer and, who know,  probably write a post about it.

Leave any comments and questions in the comments below.

Or better yet, sign up to  receive more information via e-mail. You'll get extra tips and advice.  You can ask me questions that way also.

LINK TO LESSON 3

 

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How Drawing can be as easy for you as Writing: The A, B, Cs.

April 20, 2012 in Beginners, Lvl 0

"Simplicity is the ultimate sophistication"
--Leonardo Da Vinci <=CLICK TO TWEET

There truly is no reason to be embarrassed about your drawing skills, especially since you've been drawing all this time and never knew it.

In this post, you'll learn to become confident and control what you put down on a page.

Imagine you're at the dinner table and you pick up a napkin, take out a pen, and begin to doodle. Your dinner companions take a look at what you're doing and are actually impressed:

"That's cool, I can't even draw a straight line!"

By the time you're done with this lesson, you'll be able to produce some pretty cool drawings and your friends will never even realize you're practicing.

Won't that be something? Are you ready to begin?

Let's get to it.

Drawing is like Writing

Handwriting is basically drawing symbols on a page.

The art of calligraphy really makes this statement even more obvious.

You've been practicing writing for so many years that it's become second nature. You put the symbols (a.k.a letters) on the page in order to create words, which are themselves symbols.

The truth is, just as words can be broken down into the letters that make them up, drawings can be broken down into the "letters" or symbols that create them.

The symbols just happen to be much more elaborate which can make them look complicated, but all drawings can be broken down into much more basic components.

The simple A, B, Cs of Drawing

All good drawing is made up of three kinds of lines:

  • Straights
  • "C" curves
  • "S" curves

 

You know how to do everyone one of these lines. You've been doing them for years without really noticing.

When you write a date with dashes or slashes, you're drawing little straight lines. You even do it when you write a check after you hand write a dollar amount and put a straight line at the end.

Anytime you write a "C" you're drawing a "C" curve.

The same goes with "S"s and "S" curves. The only real difference is the length or size of these lines.

The trick to drawing is simply deciding what line you're going to use and where.

When drawing a cartoon, when drawing from life, when drawing ANYTHING, before you put down any kind of stroke, consciously decide which line you're going to put down.

This is counter intuitive at first, but the point is to make you aware of it so that you can get used to it. Once you do this enough times, it will become second nature, just like when you write words.

An Example of How Lines are Used

Animated cartoons are some of the best ways to see these types of lines applied.

In the 90s, there were a few popular superhero cartoons that used what is now called the "Bruce Timm style". This style is one of the best styles to see the lines I've just mentioned applied.

Here's a sample of what the style was like and how the lines can be seen:

Because cartoons have to simplified so much, they lend themselves to the study of lines.

Your Exercise

Here's an exercise you can do anywhere that will help you gain confidence and help you get the right hand-eye coordination.

Draw a box or a rectangle (really the shape doesn't matter), then simply draw straight lines inside the shape, in any direction you want. Do as many as you want.

Something like this:

Looks like an abstract piece of modern art doesn't it?

If you get tired of doing these, you can start doing it with the "C" curves:

Or the "S" curves:

Hey, you can even use all three lines in combination:

Darken in some of the shapes:

Or even add color:

Do these exercises until you feel comfortable doing them and believe you can move on to the next thing.  This will be different for everyone.  You are the best judge of your progress.

The point is to have fun while you get comfortable putting lines on paper and making them do what YOU want them to do. In the end, you even end up with some cool drawings. Drawings you can show off to your friends. It's a win, win.

The beauty of this exercise is that you can do it anywhere. During a boring meeting, at lunch, while you watch TV, when you're on the phone, during a boring class, while you're driving...well maybe not then but still, it's versatile.

There really isn't an excuse. It's easy and fun, so try it out.

Trouble?

Q: My lines looks all shaky and ugly. Your lines look nice. What am I doing wrong?

A: It's an problem of speed and confidence.  When you write, do you have shaky lines? No, they just look like letters.  It's because you're confident in your execution. The same goes with drawing. When you were little and learning to write, you letter looked just as shaky.  The more you do it, the more comfortable you'll get and the faster you will allow yourself to draw the lines.

It's like doing pushups. At first you can only do so many, but the more you do it, the more you could do, and the better you are at doing them.

Pro tip

Pay very close attention to this exercise. It may very well be the key to unlocking the secrets of composition, in a more advanced level of drawing.

Questions?

I can't help you if you don't ask.

Are you having trouble with anything written about lines?  Let me know.

What's your burning drawing questions?

Is there something you've always wanted to know about drawing? Ask.

I'll give you my best answer and, who know,  probably write a post about it.

Leave any comments and questions in the comments below.

Or better yet, sign up to receive more information via e-mail. You'll get extra tips and advice.  You can ask me questions that way also.

 

 

 

 

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WELCOME!

If you’re embarrassed because you can’t draw a straight line or even a good stick figure. If you WANT to know how to draw but don’t know where to begin — you’ve come to the right place.

19 year industry professional animator and storyboard artist Luis Escobar will teach you what you need to know as if you’re where learning Kung Fu. Only you’ll be learning to draw.

So click on the “If You’re New, Start Here” page below and get started.

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