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Cartoon Features and Parts: 3 Head Formulas

June 15, 2016 in Intermediate, Lvl 1

Cartoon Features and Parts: 3 Head Formulas

Cartoon Features and Parts 3 Head FormulasNow you know what you need to know about drawing cartoons.  However, it's often difficult to come up with your own formulas and designs. It helps to have a starting point.  A place to start and improvise from.

This is where I come in.  This is not going to be some much a lesson as it is a breakdown of some cartoon drawing formulas you can use to get you started drawing your own cartoons.

You can then move on from here and make modifications to make these formulas your own.

I'll give you sample formulas of heads, eyes, noses, ears, mouths, hair, facial hair, bodies, arms, hands, legs, feet, clothes, that you can use to get you started drawing your own cartoons.

This is not going to be an exhaustive list of features. Perhaps someday I may make a book just for that.  Here I will simply provide some samples of what can be used.  I'll try to include simple to complex formulas.  That way you can choose what you think you're capable of using depending on your skill level.

I hope you get a lot of if this. Let's get to it...

Heads

Let's start with head shapes.

I'm going to be talking about these head shapes below:

Head drawing shapes 01

The shapes on top are the most simple shapes to use. If you've done the work up to this point, these shapes should be familiar to you.

The shapes on the second row are more advanced.  I'm going to spend a little bit of time on each one, showing you how to use them.

First though, let's quickly talk about the shapes on the top row.

You ought to be able to come up with different cartoon head designs using them.  They're some of the most basic yet useful and versatile shapes you can use.

I've drawn examples of the type of characters heads you can make with them and this is just the tip of the iceberg:  I only drew characters with dot eyes. You can imagine the amount of variation you can have if you use different eyes:

Head drawing shapes example heads.

I only drew characters with dot eyes. You can imagine the amount of variation you can have if you use different eyes. These are the most common head shapes used in Looney Tune type of cartoons as well as classic comic strip style cartoons.

With a little imagination and some very slight modifications, there's very little you can't do using these basic shapes.

That said, well look at the shapes on the second row next. I'm going to show you how to build on at least one of the top basic shapes so you can see what modifying them can do.

Let's get to it.

The Secret of Great Cartoon Formulas

Okay, before I begin I need to tell you something really important.  In order for you to get the most out of these cartoon head formulas, you really need to know how to draw realistic, naturalistic heads.

Cartoons are exaggerated realism. If you don't know what a thing looks like in real life, how can you exaggerate it?  The more realistic you're able to draw, the better your cartoons.

However, I won't be getting into the realistic stuff until Level 2. So why am I teaching you these formulas? Because you can still use them and because, in many ways, knowing these formulas will ease you into more naturalistic drawing formulas.

You'll get more out of these formulas once you get better at drawing realistic, BUT you can use them now and get a lot of use out them.

Fred Moore Head

The most used formula in animation is the Fred Moore Head.  Fred Moore was one of Walt Disney's "Nine Old Men." The Nine Old Men where Walt's favorite animators.

Fred Moore was known for his appealin cartoon designs and girl drawings.  I doubt that Fred Moore necessarily invented this formula. It was probably a by product of many different drawing formulas that developed at Disney in the early days.

The formula is attributed to Fred Moore because he was one of the first animators at Disney to produce really appealing cartoons using the formula.  Once everyone saw what Fred Moore did with the formula, it was copied and adapted by everyone at Disney.

It's what is now considered the "Disney Style." Practically every animated Disney character has the Fred Moore formula at it's base.  The formula has since made it's way outside of Disney and is used in many animated movies and shows all over the industry.

The formula is basically an extension of the ball head.  You first draw a ball, and then you add...well...I'm not sure exactly what to call it.  A sack, a bag, a cushion, a bulge? Well, just look at the example below:

 

Freddy Moore Formula 01

The blue areas above is the extension of the ball head. It's used in many different ways, but mostly it's used as a cheeks and jaw line extension of the face. It's a quick and easy way to add more form, dimension and anatomy to the head.

The extension can be long, short, broader, thinner, squarer...etc, depending on the type of character you're drawing.  I drew two head types that are often used.

Below I drew a quick, imprecise, turn around of what the formula tends to look like from different angles.  This is by no means a dogmatic absolute representation of the formula. It's just a quick overview of what the formula CAN look like. The proportions can differ depending on the character:

Freddy Moore Formula 02

One of the reasons this formula was so universally adopted was because of it's mailability.

Animators discovered that the formula allowed them to squash and stretch the jaw and cheek extension to produce more life like movements on the face. Also this mailability allowed them to enhance the expressions they wanted to produce on their characters:

Freddy Moore Formula 03a Freddy Moore Formula 03b

Another reason the formula was so useful was because of it's flexibility.  A modified version of this formula is still used at Disney to this day.  It may be a tad more blocky, and the characters, my have a tad more anatomy, but it's still essentially the same formula:

Freddy Moore Formula 04

As you can see, simply by changing the features and proportions, you can get a good variety of characters using this head shape formula.  It's a good formula to use if you want to take your cartoon character designs up a notch, and it's fairly simple to use.

Bruce Timm Head

When it comes to the heroic cartoon look, it's tough to beat the Bruce Timm style.  Bruce Timm has managed to distill very complicated anatomy into the most simple shapes while keeping them looking powerful and dynamic.

Let's take a look at his head design and see what makes it tick. Keep in mind that there is more than one type of Bruce Timm head.  I'm going to be taking the most recognizable types to talk about here:

Bruce Timm Style head

I'm going to focus specifically on the male head.  The reason is because Bruce Timm's female head is essentially a modified Fred Moore head.

See, it's just a ball with the a modified Fred Moore jaw:

Bruce Timm Style Formula female head

The male head is a bit more complex.  I'm going to take a generic 3/4 view Bruce Timm head and break it down.  This is NOT the absolute dogmatic way you MUST draw this type of head. It's a suggestion.

If you find it easier to do it another way, please do it that way. However, I will point out a few things you should keep in mind when drawing the head from this angle.:

Bruce Timm Style head breakdown

Steps:

  1. At first I draw a sphere.  Why? I needed a guide. Something to anchor my head to.  As you can see the final head is not circular at all.
  2. I then added the top of the head and neck.  The lines here are not perfectly straight. They curve a little.  Also note that the neck and scalp are combined and simplified into one line. Note also, that I circled the other side of the neck to show you the general area where it should connect to the sphere.
  3. I then drew the front of the face and the jaw.  Note the close distance between the jaw line and the neck line (at least in this 3/4 view). When drawing in any style or drawing from observation, spacial relationships are important.
  4. When adding the bottom jaw and chin lines, keep in mind you are in fact creating a type of box out of the head.  Where exactly should you put the bottom jaw line?  Experiment. There's no absolute placement. It's just about where it looks right.  If you don't like it, you can always change it.  Note the circled area in the drawing.  Make sure there's a clear devision between the front of the chin and the neck. This implies overlapping forms.  Otherwise the head will look flat.
  5. Finally, I put in the ears, the eye line guide, and continue the front facing axis line. I also lightly draw the side plane starting from where the jaw and chin meet by drawing a line upward from there.  This is optional but I found it helps me define the front and side of the head.

And that's it.  It's not as simple as the Fred Moore head but with enough drawing repetition, you should get the hang of it.

Below is the full turn around of a generic Bruce Timm head.  These are NOT absolutes.  If you were to look at Bruce Timm's male characters over the years, the heads tend to fluctuate in width and shape:

Bruce Timm Style Formula Turn around

Below is the type of character variation you can get using this these types of head shapes. It all depends on how thin, thick, long or short you make the head. Also, Bruce Timm uses his modified Fred Moore head formula on male characters as well.  All he needs to do is adjust the thickness of the neck and they look more masculine:

Bruce Timm Style examples

Now you have some head options for drawing something a bit more heroic.

Takahiro Kimura Anime Head

Building on both the prior styles, let's take a look at anime heads.  Specifically Takahiro Kimura anime heads.  Why Takahiro Kimura? For no other reason than because I happen to like his anime design style.

Now Takahiro Kimura mostly has a standard female head shape but his male heads are far more varied so I'm going to pick one male head type which could be modified as needed.

Takahiro Kimura anime heads

It's good that we've been over the Fred Moore head formula and the Bruce Timm head forma because, knowing those to formulas actually helps us with our anime head.  You may not know this but anime is heavily influenced by Disney and Fleisher Cartoons from 30s and 40s.

I recorded a video about this a while back, talking about the evolution of anime:

It should  come as no surprise that an anime head can be broken down into yet another modified Fred Moore head.  The difference being that the cheek/jaw modification, in the case of a Takahiro Kimura head is a lot more complex:

Takahiro Kimura anime Female head adjustment

Note that the green area is not very large compared to the Bruce Timm female head.

There's a lot to watch out for when drawing this head type.  Keep these things in mind:

Takahiro Kimura anime Female head to watch out for

The curves on A and B are concave curves while the transition between both is convex.  The interior curves in C and D also follow this same pattern.

In profile, the nose and mussel area really stick out A LOT.  The area in E is very concave, while F can be pretty straight and is at a diagonal.

Now let's talk a bit about the male head.  By the way, the female head type can also be used to draw a more tradition male head. I give an example later in this lesson.

The Takahiro Kimura male head type I chose actually has a lot in common with the Bruce Timm head.  Only with some slight modifications you should keep in mind:

Takahiro Kimura anime male head to watch out for

The head is much more straight at A and E.  The jaw line at C is at a sharper angle and ends in a much smaller chin.  There's a convex curve at B representing the corner of the other side of the jaw.  And make sure make a stair step between the neck and bottom of the chin like in D.

In profile the head angles out a bit in G.  And there's a convex curve in H which represents the area underneath the lower lip and the chin.  Yeah, the mouth is usually very high up in the face.

Here's an rough turn around of what a Takahiro Kimura anime head looks like:

Takahiro Kimura anime head turn

Now that you've got that down, here's the type of heads you can make with this head type:

Takahiro Kimura anime head examples

Of course, you don't HAVE to use it with anime features.

Note that the drawing on the upper left corner of the guy is drawn using the female head type.  When you draw males using that head type, they tend to have a more traditional anime look.

Studying Your Own Head Types

I recommend you practice drawing these head types until you get comfortable using these formulas.  Especially the Fred Moore head, since it's often the basis for just about every other head type.

Once you get comfortable working with these head formulas, go see if you can't figure out some of your own.  Either by inventing them yourself or by breaking down the head types of your favorite cartoons.

If you're not sure how you would do that, I recorded a video showing you how it's done:

Have fun.

Questions?

I can’t help you if you don’t ask.

What’s your burning head formula questions?

Is there something you’ve always wanted to know about head formulas? Ask.

I’ll give you my best answer and, who knows,  probably write a post about it.

Leave any comments and questions in the comments below.

Or better yet, sign up to receive more information via e-mail. You’ll get extra tips and advice.  You can ask me questions that way also.

 

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How Drawing can be as easy for you as Writing: The A, B, Cs.

April 20, 2012 in Beginners, Lvl 0

"Simplicity is the ultimate sophistication"
--Leonardo Da Vinci <=CLICK TO TWEET

There truly is no reason to be embarrassed about your drawing skills, especially since you've been drawing all this time and never knew it.

In this post, you'll learn to become confident and control what you put down on a page.

Imagine you're at the dinner table and you pick up a napkin, take out a pen, and begin to doodle. Your dinner companions take a look at what you're doing and are actually impressed:

"That's cool, I can't even draw a straight line!"

By the time you're done with this lesson, you'll be able to produce some pretty cool drawings and your friends will never even realize you're practicing.

Won't that be something? Are you ready to begin?

Let's get to it.

Drawing is like Writing

Handwriting is basically drawing symbols on a page.

The art of calligraphy really makes this statement even more obvious.

You've been practicing writing for so many years that it's become second nature. You put the symbols (a.k.a letters) on the page in order to create words, which are themselves symbols.

The truth is, just as words can be broken down into the letters that make them up, drawings can be broken down into the "letters" or symbols that create them.

The symbols just happen to be much more elaborate which can make them look complicated, but all drawings can be broken down into much more basic components.

The simple A, B, Cs of Drawing

All good drawing is made up of three kinds of lines:

  • Straights
  • "C" curves
  • "S" curves

 

You know how to do everyone one of these lines. You've been doing them for years without really noticing.

When you write a date with dashes or slashes, you're drawing little straight lines. You even do it when you write a check after you hand write a dollar amount and put a straight line at the end.

Anytime you write a "C" you're drawing a "C" curve.

The same goes with "S"s and "S" curves. The only real difference is the length or size of these lines.

The trick to drawing is simply deciding what line you're going to use and where.

When drawing a cartoon, when drawing from life, when drawing ANYTHING, before you put down any kind of stroke, consciously decide which line you're going to put down.

This is counter intuitive at first, but the point is to make you aware of it so that you can get used to it. Once you do this enough times, it will become second nature, just like when you write words.

An Example of How Lines are Used

Animated cartoons are some of the best ways to see these types of lines applied.

In the 90s, there were a few popular superhero cartoons that used what is now called the "Bruce Timm style". This style is one of the best styles to see the lines I've just mentioned applied.

Here's a sample of what the style was like and how the lines can be seen:

Because cartoons have to simplified so much, they lend themselves to the study of lines.

Your Exercise

Here's an exercise you can do anywhere that will help you gain confidence and help you get the right hand-eye coordination.

Draw a box or a rectangle (really the shape doesn't matter), then simply draw straight lines inside the shape, in any direction you want. Do as many as you want.

Something like this:

Looks like an abstract piece of modern art doesn't it?

If you get tired of doing these, you can start doing it with the "C" curves:

Or the "S" curves:

Hey, you can even use all three lines in combination:

Darken in some of the shapes:

Or even add color:

Do these exercises until you feel comfortable doing them and believe you can move on to the next thing.  This will be different for everyone.  You are the best judge of your progress.

The point is to have fun while you get comfortable putting lines on paper and making them do what YOU want them to do. In the end, you even end up with some cool drawings. Drawings you can show off to your friends. It's a win, win.

The beauty of this exercise is that you can do it anywhere. During a boring meeting, at lunch, while you watch TV, when you're on the phone, during a boring class, while you're driving...well maybe not then but still, it's versatile.

There really isn't an excuse. It's easy and fun, so try it out.

Trouble?

Q: My lines looks all shaky and ugly. Your lines look nice. What am I doing wrong?

A: It's an problem of speed and confidence.  When you write, do you have shaky lines? No, they just look like letters.  It's because you're confident in your execution. The same goes with drawing. When you were little and learning to write, you letter looked just as shaky.  The more you do it, the more comfortable you'll get and the faster you will allow yourself to draw the lines.

It's like doing pushups. At first you can only do so many, but the more you do it, the more you could do, and the better you are at doing them.

Pro tip

Pay very close attention to this exercise. It may very well be the key to unlocking the secrets of composition, in a more advanced level of drawing.

Questions?

I can't help you if you don't ask.

Are you having trouble with anything written about lines?  Let me know.

What's your burning drawing questions?

Is there something you've always wanted to know about drawing? Ask.

I'll give you my best answer and, who know,  probably write a post about it.

Leave any comments and questions in the comments below.

Or better yet, sign up to receive more information via e-mail. You'll get extra tips and advice.  You can ask me questions that way also.

 

 

 

 

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Hair Drawing Tips

March 29, 2017 in Intermediate, Lvl 1

Hair Drawing Tips

Nothing ruins a well drawn cartoon head like ugly drawn hair. Pretty much, what you want to avoid, is the spaghetti hair effect. You don't want your hair drawing to look like you're just putting down a bunch of lines from the top of the head.  It really doesn't look good at all.

In this lesson I'll show you three simple ways to approach hair that will make your cartoons look far more professional.

This tips will are:

  • Creating a clear hair line and hair shape.
  • Making "Hair Ribbons."
  • Creating highlight shapes.

Before I begin, let's take a look at some very simple cartoon hair examples you can easily use even now...

Simple Cartoon Hair Examples

These examples do follow some of what I'm going to talking about in this lesson. At this point though, if you want to start drawing hair, you shouldn't get too intimidated.  Just start drawing what you think looks good.  You can apply the info from this lesson if you want to finesse your drawings:

Creating a Clear Hair Line and Hair Shape

This is something I learned Figure Drawing and it helps when drawing cartoons a lot.  What you're going to be doing is an extension of  what we learned in Lvl 0 Designing Simple Cartoon Characters with Flat Shapes.

You're going to design your character's hair using flat shapes until you come up with something that seems right to you. This includes defining where the hair line is.

Why?

Well, because when we look at a person in real life, we don't see every individual hair strand.  What we see is a mass of hair that creates a certain shape.  We recognize it as lot's of hair and we notice it's texture but our first impression is it's shape.

When drawing cartoons, we simplify this even more and imply hair with hair shapes.  They can be simple or complex, depending on the style of cartoon.

Here's what I mean:

Believe it or not, when I'm life drawing a person's hair, I begin by simplifying the hair into a flat shape and defining the hair line so I can get a handle of what I'm going to draw.

For the simplest of all cartoon hair types, you're basically done.  You really don't have to go any further than this.

However, if you want to take further, you can start adding a bit more detail and move to the next step.

Making "Hair Ribbons"

Instead of drawing every single strand of hair, it's helpful to separate hair into clumps.  Similar to ribbons.  They can look flat, thick or pointy. Whatever works you need them to be.

Here's an example of what I mean:

 

In order to put them on the head, you pay attention to the hair's origin point.  This is one reason you define the hair line.  It's a point of origin:

Once you find these origin point you create ribbon shapes within the hair shape you've established.  You're essentially defining the way the hair flows.  You can make this simple or complex, it's up to you:

There's is no right or wrong here, you it either looks right to you, or it doesn't.

Creating Highlight Shapes

You can now begin to create highlight shapes, if you want.

Here's the thought process on how to do it:

Using the hair shape we've already established, here's how I place the highlights:

A good rule of thumb is, "less is more." If you can get away with one highlight, you're good.  If you need more than one, then add another.  If you find you need even more, you're in danger of over doing it.

However, this does depend on the style you're after.

And that's it, that's how you do hair.

Now let's take a look at how these three hair drawing tips work within different naturalistic cartoony styles.

Cartoony Hair Styles

And here's turnarounds for all three styles:

And that's what I have to say about that.

 

 

 

 

 

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